Global Distribution & Platform Marketing
PC · Console · Mobile
Store presence, submission pipelines and launch marketing across PC, console and mobile storefronts.
DetailEst. 2014 in Faaborg, Denmark. Partnering with visionary game developers worldwide to launch, scale and sustain memorable gaming experiences.
Every figure above comes from the Danish business register or is a commitment we control. We publish no player counts, revenue figures or review scores, because we have none to substantiate.
You send a build or a vertical slice, a GDD and a short deck.
We read every submission. What we need is something playable or clearly demonstrable, a design document, and an honest picture of where the project stands.
Publishing pillars
A studio does not need a logo on a splash screen. It needs distribution it cannot reach alone, funding structured so the project survives, the unglamorous work of QA and localisation, and somebody still there a year after launch.
PC · Console · Mobile
Store presence, submission pipelines and launch marketing across PC, console and mobile storefronts.
DetailMilestones · Scope · Delivery
Development funding structured against milestones, with production oversight that keeps scope honest.
DetailNordic & EU markets
Functional and compliance QA, localisation into Nordic and wider EU languages, and community operations.
DetailLong tail · Rights · Updates
Post-launch content planning, storefront lifecycle work and rights administration — with the IP staying with the studio.
DetailPublished titles
Green Gaming Corp has been registered for video game publishing in Denmark since 2014. We do not list a catalogue on this site until a title is live on a public storefront and can be checked from its store page. Anything shown here will link straight to that listing.
How we will list titlesWhat a listing will carry
What we publish
What we do not do
This list is not decoration. It is the scope we hold ourselves to, and it is repeated in our terms of service so it is enforceable rather than aspirational.
Open for submissions
No submission fee. A first response within 15 working days, including when the answer is no. Your studio keeps its IP.
Pitch your game